Ioannis Deliyannis - Personal Website
VR
Project aims: To establish VR technologies as a standard for cross-user interaction and as a creative testbed for communication, learning and creativity.
Virtual Reality
VIRTUAL REALITY

Virtual Reality technologies are not yet standardised. Content and functionality are the two governing factors which will decide the standards that will be adopted. My research focuses on content re-usability when transcending between different standards, while its interactive capabilities are preserved across different platforms. In addition, human perception is examined in an attempt to create fully-immersive experiences that artists, educators and developers may employ to furnish their advanced project requirements.
Below you can read about our research as it was featured in national news agencies.
Development of VR Gaming experiences by combining real-life 360 footage and game technologies (Unity3D)
January 01, 2020
This research project will enable the use of VR for the development of mixed-reality environments where users will be immersed into semi-real worlds, surrounded with interactive elements and gaming controls / features. See more details as they are posted on the YouTube channel, using your phone as a 360 immersive device.
